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	<title>Comments on: Design Peeve #1</title>
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	<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-1/</link>
	<description>{Why the MMO genre sucks, and how I&#039;m going to save it};</description>
	<lastBuildDate>Wed, 24 Jun 2009 18:59:58 +0000</lastBuildDate>
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		<title>By: typedef struct</title>
		<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-1/comment-page-1/#comment-10</link>
		<dc:creator>typedef struct</dc:creator>
		<pubDate>Tue, 16 Jun 2009 19:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.asteraxonline.com/blog/?p=44#comment-10</guid>
		<description>Unfortunately I can&#039;t go into enough detail to really answer this question until I get an epic post out explaining just what this game is.

Soon though!  I can&#039;t wait to get into how advancement will work.

Because it sure as hell isn&#039;t quest-&gt;quest-&gt;level-&gt;quest-&gt;quest-&gt;xp-&gt;xp-&gt;level-&gt;xp...</description>
		<content:encoded><![CDATA[<p>Unfortunately I can&#8217;t go into enough detail to really answer this question until I get an epic post out explaining just what this game is.</p>
<p>Soon though!  I can&#8217;t wait to get into how advancement will work.</p>
<p>Because it sure as hell isn&#8217;t quest->quest->level->quest->quest->xp->xp->level->xp&#8230;</p>
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		<title>By: EuphoricStudios</title>
		<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-1/comment-page-1/#comment-8</link>
		<dc:creator>EuphoricStudios</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.asteraxonline.com/blog/?p=44#comment-8</guid>
		<description>I&#039;m loving the concept of everyone starting off the same, but I guess my question is how do you plan on handling everyone becoming a cookie cutter in potential late game? The biggest problem I believe most MMO&#039;s face from a developmental stand point is character balancing. On the concept of innovation, has Asterax considered how it will allow enough versatility to players in progression / skill development / gear that would allow for late game to not fall into the ever-so generic class types of Tank, Healer, DPS, Hybrid? That&#039;s not to say that this should be avoided, because it tends to be a core feature of successful (and unsuccessful) MMO&#039;s, but as a permanent choice, will players be reasonably capable of changing their &#039;class&#039; type? And if so, how easily can this be achieved? It would in my opinion be faulty to allow it to be some cumbersome that people switch on the fly, and an unfortunately permanent choice to disallow players to change play styles. One of my biggest pet peeves in games like WoW was that once I maxed out my personal play style (DPS), the only way to play another class was to start all the way from the beginning. More often than not, I found myself with ton&#039;s of half-assed alt characters that got no where due to my boredom of rehashing the same game over again.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving the concept of everyone starting off the same, but I guess my question is how do you plan on handling everyone becoming a cookie cutter in potential late game? The biggest problem I believe most MMO&#8217;s face from a developmental stand point is character balancing. On the concept of innovation, has Asterax considered how it will allow enough versatility to players in progression / skill development / gear that would allow for late game to not fall into the ever-so generic class types of Tank, Healer, DPS, Hybrid? That&#8217;s not to say that this should be avoided, because it tends to be a core feature of successful (and unsuccessful) MMO&#8217;s, but as a permanent choice, will players be reasonably capable of changing their &#8216;class&#8217; type? And if so, how easily can this be achieved? It would in my opinion be faulty to allow it to be some cumbersome that people switch on the fly, and an unfortunately permanent choice to disallow players to change play styles. One of my biggest pet peeves in games like WoW was that once I maxed out my personal play style (DPS), the only way to play another class was to start all the way from the beginning. More often than not, I found myself with ton&#8217;s of half-assed alt characters that got no where due to my boredom of rehashing the same game over again.</p>
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