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	<title>Comments on: MMOs Are Not a Storytelling Medium</title>
	<atom:link href="http://www.asteraxonline.com/blog/2009/06/mmos-are-not-a-storytelling-medium/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.asteraxonline.com/blog/2009/06/mmos-are-not-a-storytelling-medium/</link>
	<description>{Why the MMO genre sucks, and how I&#039;m going to save it};</description>
	<lastBuildDate>Wed, 24 Jun 2009 18:59:58 +0000</lastBuildDate>
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		<title>By: typedef struct</title>
		<link>http://www.asteraxonline.com/blog/2009/06/mmos-are-not-a-storytelling-medium/comment-page-1/#comment-3</link>
		<dc:creator>typedef struct</dc:creator>
		<pubDate>Sun, 07 Jun 2009 20:08:17 +0000</pubDate>
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		<description>&quot;That’s a bit irrelevant. Single player RPGs and even books, for that matter, work just fine if other people have completed them.&quot;

It&#039;s only irrelevant if you ignore that MMOs are supposed to take place in &lt;a href=&quot;http://www.raphkoster.com/2009/06/01/defining-persistence-for-mmos/&quot; rel=&quot;nofollow&quot;&gt;some sort of&lt;/a&gt; persistent world.  Aren&#039;t they? Each game has its own nebulous unspoken contract about what&#039;s persistent and what&#039;s for show.</description>
		<content:encoded><![CDATA[<p>&#8220;That’s a bit irrelevant. Single player RPGs and even books, for that matter, work just fine if other people have completed them.&#8221;</p>
<p>It&#8217;s only irrelevant if you ignore that MMOs are supposed to take place in <a href="http://www.raphkoster.com/2009/06/01/defining-persistence-for-mmos/" rel="nofollow">some sort of</a> persistent world.  Aren&#8217;t they? Each game has its own nebulous unspoken contract about what&#8217;s persistent and what&#8217;s for show.</p>
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		<title>By: Tesh</title>
		<link>http://www.asteraxonline.com/blog/2009/06/mmos-are-not-a-storytelling-medium/comment-page-1/#comment-2</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 06 Jun 2009 02:05:51 +0000</pubDate>
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		<description>&quot;How compelling can a story be when the player knows 10,000 others have completed it prior?&quot;

That&#039;s a bit irrelevant.  Single player RPGs and even books, for that matter, work just fine if other people have completed them.

That said, I agree with the rest of your comments; MMOs are ostensibly about interactions between players, otherwise, why play online in the first place?  I&#039;ll note that such doesn&#039;t mean direct interaction all the time, as Tobold noted recently with his direct/indirect interaction article.  Still, even for those players, like me (or Saylah of Mystic Worlds, notably), who largely solo MMOs, there&#039;s something more vital about the game world when there are other players in it, even if I don&#039;t do much with them all the time.</description>
		<content:encoded><![CDATA[<p>&#8220;How compelling can a story be when the player knows 10,000 others have completed it prior?&#8221;</p>
<p>That&#8217;s a bit irrelevant.  Single player RPGs and even books, for that matter, work just fine if other people have completed them.</p>
<p>That said, I agree with the rest of your comments; MMOs are ostensibly about interactions between players, otherwise, why play online in the first place?  I&#8217;ll note that such doesn&#8217;t mean direct interaction all the time, as Tobold noted recently with his direct/indirect interaction article.  Still, even for those players, like me (or Saylah of Mystic Worlds, notably), who largely solo MMOs, there&#8217;s something more vital about the game world when there are other players in it, even if I don&#8217;t do much with them all the time.</p>
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