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	<title>Comments on: Why 2D?</title>
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	<link>http://www.asteraxonline.com/blog/2009/06/why-2d/</link>
	<description>{Why the MMO genre sucks, and how I&#039;m going to save it};</description>
	<lastBuildDate>Wed, 24 Jun 2009 18:59:58 +0000</lastBuildDate>
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		<title>By: typedef struct</title>
		<link>http://www.asteraxonline.com/blog/2009/06/why-2d/comment-page-1/#comment-15</link>
		<dc:creator>typedef struct</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:59:58 +0000</pubDate>
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		<description>If they&#039;re low-flying aircraft (the AxO equivalent of an A-10), then I could show them actually flyby just below the camera.  Mid-level I could perhaps show the shadow.  High-altitude bombers you wouldn&#039;t see until just before things start going boom.

Those are just examples.  I&#039;m more worried about displaying enough individuality for players.  Depending on how small units show up on the screen, this could be a challenge.  I&#039;m hoping to use custom weapon loadouts, shields, and colors.  And lots of cool particle effects.</description>
		<content:encoded><![CDATA[<p>If they&#8217;re low-flying aircraft (the AxO equivalent of an A-10), then I could show them actually flyby just below the camera.  Mid-level I could perhaps show the shadow.  High-altitude bombers you wouldn&#8217;t see until just before things start going boom.</p>
<p>Those are just examples.  I&#8217;m more worried about displaying enough individuality for players.  Depending on how small units show up on the screen, this could be a challenge.  I&#8217;m hoping to use custom weapon loadouts, shields, and colors.  And lots of cool particle effects.</p>
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		<title>By: Ken</title>
		<link>http://www.asteraxonline.com/blog/2009/06/why-2d/comment-page-1/#comment-13</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Mon, 22 Jun 2009 14:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.asteraxonline.com/blog/?p=95#comment-13</guid>
		<description>I agree.  Although, I feel like it may be difficult to display something 3D in a 2D.  For Example, I call in the &#039;Air Strike&#039;.  Having bombs fly from the sky onto a building may be a bit difficult to display.  None the less, your going to save hundreds of hours going 2D than 3D.

Amen

Ken</description>
		<content:encoded><![CDATA[<p>I agree.  Although, I feel like it may be difficult to display something 3D in a 2D.  For Example, I call in the &#8216;Air Strike&#8217;.  Having bombs fly from the sky onto a building may be a bit difficult to display.  None the less, your going to save hundreds of hours going 2D than 3D.</p>
<p>Amen</p>
<p>Ken</p>
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