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	<title>typedef struct</title>
	<link>http://www.asteraxonline.com/blog</link>
	<description>{Why the MMO genre sucks, and how I&#039;m going to save it};</description>
	<lastBuildDate>Tue, 30 Jun 2009 11:28:22 +0000</lastBuildDate>
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	<item>
		<title>Design Peeve #3</title>
		<description><![CDATA[Asterax differentiates itself as much by what it doesn't do as what it does.  This is part of a series of posts explaining Design Peeves we don't agree with and are trying to avoid.
Permanent Player Boundaries
I think "RvR" is the politically correct term.  It's where you join a game faction, and you're in [...]]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-3/</link>
			</item>
	<item>
		<title>Why 2D?</title>
		<description><![CDATA[MoneyLike, an order of magnitude less money.  That pretty 3D world and characters that you're covering up with raid huds?  It ain't cheap.  With 2D, we don't need dozens of artists to do models and skins and normal maps and rigging and animation.  We don't need to spend millions licensing Unreal [...]]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/why-2d/</link>
			</item>
	<item>
		<title>Design Peeve #2</title>
		<description><![CDATA[Asterax differentiates itself as much by what it doesn't do as what it does.  This is part of a series of posts explaining Design Peeves we don't agree with and are trying to avoid.
#2. Shared Single-Player
Shared Single-Player is the idea that, in modern MMOs, each player is playing their own essentially solo experience, with [...]]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-2/</link>
			</item>
	<item>
		<title>Design Peeve #1</title>
		<description><![CDATA[Asterax differentiates itself as much by what it doesn't do as what it does.  This is part of a series of posts explaining Design Peeves we don't agree with and are trying to avoid.
#1. Forcing players to make uninformed, irreversible decisions
If you've played an online RPG with more than a casual interest, you know [...]]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/design-peeve-1/</link>
			</item>
	<item>
		<title>MMOs Are Not a Storytelling Medium</title>
		<description><![CDATA[MMOs provide a rich environment to facilitate emergent player interaction.  It doesn't play to those strengths at all to force the player to complete generic, <em>painful</em> quests repeatedly.  The best story MMOs can tell is HISTORY--written by the players.]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/mmos-are-not-a-storytelling-medium/</link>
			</item>
	<item>
		<title>What&#8217;s Asterax?</title>
		<description><![CDATA["Asterax" is the working title for an MMO project we're working on here at LiftOff Studios.  It's not yet announced, so it doesn't exist.
Despite not existing, it's a 2D, top-down action shooter with a deep strategic endgame.  We're stripping away the features that make traditional MMOs expensive behemoths, and focusing on making an [...]]]></description>
		<link>http://www.asteraxonline.com/blog/2009/06/whats-asterax/</link>
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